Game Development Portfolio

Explore my journey in game development, specializing in engine and tools development

A computer monitor displays a code editor window with JavaScript code. The code appears to be part of a game script, featuring functions related to drawing on a canvas, collision detection, and handling keyboard events. The screen layout indicates the use of Visual Studio Code as the text editor.
A computer monitor displays a code editor window with JavaScript code. The code appears to be part of a game script, featuring functions related to drawing on a canvas, collision detection, and handling keyboard events. The screen layout indicates the use of Visual Studio Code as the text editor.

Daniel Barbis

Game Projects

Showcasing my projects developed before and during my time at Futuregames

Dead Sector is a hack n slash game developed during Game Project 2 at Futuregames using Unity. During this project I was tasked with creating the inventory system, item drop system, player stats system and creating the boss fight at the end

Purr-suit of Freedom is an endless runner game developed during Game Project 1 at Futuregames using Unity. For this project I created a lot of the background systems including the map chunk system, our own collision system, tooltip system, tutorial system and I developed the server for our online high-score system

A dark room with a laptop displaying code on the screen. In the foreground, there is a can of energy drink and a game controller, all illuminated by the red glow of the laptop's keyboard.
A dark room with a laptop displaying code on the screen. In the foreground, there is a can of energy drink and a game controller, all illuminated by the red glow of the laptop's keyboard.
Parcel Wings

Parcel Wings is a local Co-Op game developed during Game Project 3 at Futuregames using Unreal Engine. For this project I was tasked with creating the task system as well as creating base classes that incorporate features needed by the other developers. I also focused a lot on the UI and making sure all menus work including into / outro videos

FrostUI was a personal project I started and finished in 2021. FrostUI is a single header-file Retained mode GUI framework for olcPixelGameEngine. I noticed that there were no GUI frameworks available for this game engine and took it upon myself to develop one as a fun side project.

Hi there! I'm Daniel, a 25-year-old developer with a profound passion for programming and game development. My journey into this field has been driven by a fascination with how digital worlds are built and brought to life. I'm actively pursuing a career in the game development industry, where I aim to specialize in engine and tools development. I thrive on the challenge of creating robust and efficient systems that empower other developers, and I'm always eager to learn and contribute to the technical backbone of immersive gaming experiences.

About me